![]() ![]() The 4 variables mentioned above don't return anything. For instance, if you type helpUsObi, after starting the game up for the very first time, it will return 0. When you set a value, the variable is created.Ī variable used in single player gets set by the game when you have played at least once. Unlike variables that get used in Single Player, these variables only return a value if you manually set a value. If you type in the names of these variables into the console after loading a single player game, they will not return anything, unless you have created them by setting a value. What about all those other variables that other websites and posts have told me to set such as:Īnswer: These variables do not get used in single player at all from what I have seen. You should be able to dismember the first 4 guys every single time.ĥ. "g_saberMoreRealistic" is "3" default:"3"Ī) Load up t1_sour(the first tatooine mission). The best time to do this is after you load a game.īring up the dev console in game Hold "Shift" key and press "~" key. These steps can be done either before you load a game at the title screen or after you load a game. Is there a way I can verify that everything is working correctly? Initially I thought this had to do with the. On any other level, just touching a StormTrooper2 will dismember them beyond recognition. If you open the console and type npc spawn StormTrooper2, you will see what I mean. On t1_fatal, t3_hevil, kor1, and vaspir1 a StormTrooper2 spawn cannot be dismembered no matter what. Some levels seem to prevent certain npc spawns from being dismembered. I downloaded the blood and gore mod and dismemberment is still not working? I have done everything you said and dismemberment is still not working. I installed the retail version, after uninstalling the steam version last night, and had the problem with v1.0.0.0 and v1.0.1.0 versions.ģ. I legally still own a retail copy of this game. Then your experience is very different than mine. I was able to do dismemberments without issue on the retail version 1.0? ![]() What happened to the Steam version of this game. Think of it as an insurance policy to re-enable dismemberments in future plays, even if you start a new game or load one of the first 2 autosaves.Ģ. It will set the three variables above every time you start the game and these variables will get saved to jaconfig.cfg by the game. (2) autoexec.cfg is automatically run every time you start Jedi Academy. This variable is write-protected and cannot be changed after you start playing a level. (1) The game can change the g_saberMoreRealistic variable on you. Why did you have me put those 3 variables in autoexec.cfg instead of jaconfig.cfg? I will explain why this works in the Questions and Answers section.ġ. You can fix this by saving your game, exiting Jedi Academy to Windows, starting the game up again, and loading your manual save. If you start a new game or use the yavin1 auto save vs using a manual save, then the variable g_saberMoreRealistic "3" is set to "0" and messes with dismemberment. Jedi Academy 1080p Fix - A Mod for Star Wars Jedi Knight: Jedi Academy. DO NOT START A NEW GAME OR USE THE FIRST 2 YAVIN AUTO SAVES(auto_yavin1.sav or auto_yavin1b.sav)! Load up a saved game and dismemberment is now enabled.ħ. Make sure you use the exact same case, just to be safe.Ħ. The following is the location on my computer.Ĭ:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\baseĢ. I have also tried to explain why so many people are having issues with getting dismemberment to work in the question and answer section.ġ. This HD Texture Pack uses AI techniques in order to overhaul the game’s original textures.Īll in all, this remastered mod will overhaul the graphics of this classic Star Wars game, and we highly recommend downloading it from here.Here are step-by-step instructions on how I enabled dismemberment in Jedi Academy and verified it was actually working. It also readjusts lightsabers, muzzle flashes, and explosions.Īs said, Star Wars Jedi Knight Remastered 2.0 comes with the Jedi Knight Neural Upscale Texture Pack. This Enhanced Mod features higher detail models from JKE and the JK community. Moreover, this mod has the Enhancement Mod for JkGfxMod. Furthermore, it improves graphics by offering 32-bit color, Bloom, Ambient Occlusion and Parallax Mapping. For instance, it offers proper HUD scaling and a hardware-accelerated windowed mode. JKGFXMOD improves performance in certain scenarios and brings a number of quality of life improvements. The biggest feature of Version 2.0 is by far JkGfxMod. Additionally, it packs a FOV Mod, and patches the game with the unofficial patch. Star Wars Jedi Knight Remastered 2.0 features JkGfxMod, the Jedi Knight Neural Upscale Texture Pack and the Enhancement mod, all together in a nice installer. GeneralTantor has released a brand new version of a must-have mod for Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight Remastered. ![]()
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